Transmutation
Level: Sorcerer/wizard 5
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You concentrate on the piece of the xorn’s hide. As you intone the spell it begins to glow
yellow, and then the glow spreads over your entire form. You complete the spell
and slip effortlessly between the gaps in the earth itself, leaving nothing
disturbed in your wake.
The subject of this spell can move through
natural earth and stone (but not worked stone, brick, or metal) as a xorn does, leaving behind no tunnel or sign of passage.
Furthermore, the subject can breathe normally while entombed in earth and
natural rock. A move earth spell cast on an area the subject occupies
flings it back 30 feet and stuns it for 1 round.
A successful Fortitude save negates the
stunning effect.
Xorn movement lasts a minimum of 1 round/level. If the
subject has not emerged into a large enough open space to contain its body
comfortably when the spell expires, it is shunted off to the nearest such open
space, taking 1d6 points of damage per 5 feet so traveled.
Focus: A scale from a xorn’s
hide.