JAGGED TOOTH.. 1

JAWS OF THE WOLF. 1

JOYFUL NOISE. 1

JUNGLERAZER.. 2

JUNGLE’S RAPTURE. 2

JAGGED TOOTH

Transmutation
Level: Druid 3, ranger 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One natural slashing or piercing weapon of target creature
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

 

You feel your own teeth sharpen momentarily as you complete this spell. As the magical energy surrounds your intended target, it flexes its muscles in appreciation of its weapon’s deadlier capabilities.

 

This spell doubles the critical threat range of one natural weapon that deals either slashing or piercing damage.

 

Multiple effects that increase a weapon’s threat range don’t stack.

 

JAWS OF THE WOLF

Transmutation
Level: Druid 4
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more created worgs
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

 

You cast small wooden statuettes on the ground and they immediately grow into adult worgs. The worgs growl at your foes, their jaws slathered with spittle.

 

You turn small wooden carvings into a number of worgs (MM 256) equal to one for every two caster levels. These worgs appear between you and your opponents. They act on their own but obey your mental commands. If the worgs move beyond the range of the spell, or at the end of the spell, the worgs become carvings again. Killing a worg destroys its focus item.

 

Focus: One carving of a worg for each that you create (25 gp each).

 

JOYFUL NOISE

Abjuration
Level: Bard 1
Components: S
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: Concentration; see text
Saving Throw: None
Spell Resistance: No

 

You stomp your foot on the ground, creating a ripple of noise that unleashes suppressed sounds behind it.

 

You create sonic vibrations that negate any magical silence effect in the area.

 

This zone of negation moves with you and lasts as long as you continue to concentrate.

 

The silence effect is not dispelled but simply held in abeyance; it remains in effect outside the area of the joyful noise effect.

 

JUNGLERAZER

Necromancy
Level: Druid 3, sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

 

Invisible destructive energy springs silently forth from you, instantly destroying all natural plant life in the area and leaving a path of ash in its wake.

 

Fey, vermin, plants and plant creatures, and animals caught in the area take 1d10 points of negative energy damage per caster level (maximum 10d10).

 

Material Component: A pinch of ash from a burnt plant.

 

JUNGLE’S RAPTURE

Transmutation
Level: Druid 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living nonplant creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes

 

Spitting, you curse the creature, knowing that in days it will be either dead or just another weed. As you watch, its body becomes more rigid, and the first whorls of wood grain can be seen on its skin.

 

The creature targeted by this spell immediately takes 1d6 points of Dexterity drain. This drain manifests as a hardening of the limbs and skin as the victim’s flesh slowly turns to wood.

 

Each day that passes, the victim takes an additional 1d6 points of Dexterity drain.

 

Even if drained points are restored (through restoration, for example), the target creature still takes Dexterity drain each day until the spell is lifted. Once a victim of jungle’s rapture is drained to 0 Dexterity, it immediately transforms into a normal plant of the same size as its original body. Aside from radiating an aura of transmutation magic, the plant is a normal plant with no Intelligence, Wisdom, or Charisma scores.

 

Jungle’s rapture is a curse, and as such it cannot be dispelled. It can be removed with a break enchantment, limited wish, miracle, or wish spell. Remove curse works only if the caster level of that spell is equal to or higher than your caster level at the time you cast jungle’s rapture.