Transmutation
Level: Druid 3, ranger 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One natural slashing or piercing weapon of target creature
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You feel your own teeth sharpen
momentarily as you complete this spell. As the magical energy surrounds your
intended target, it flexes its muscles in appreciation of its weapon’s deadlier
capabilities.
This spell doubles the critical threat
range of one natural weapon that deals either slashing or piercing damage.
Multiple effects that increase a weapon’s
threat range don’t stack.
Transmutation
Level: Druid 4
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more created worgs
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
You cast small wooden statuettes on
the ground and they immediately grow into adult worgs.
The worgs growl at your foes, their jaws slathered
with spittle.
You turn small wooden carvings into a
number of worgs (MM 256) equal to one for
every two caster levels. These worgs appear between
you and your opponents. They act on their own but obey your mental commands. If
the worgs move beyond the range of the spell, or at
the end of the spell, the worgs become carvings
again. Killing a worg destroys its focus item.
Focus: One carving of a worg for each that you
create (25 gp each).
Abjuration
Level: Bard 1
Components: S
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: Concentration; see text
Saving Throw: None
Spell Resistance: No
You stomp your foot on the ground,
creating a ripple of noise that unleashes suppressed sounds behind it.
You create sonic vibrations that negate any
magical silence effect in the area.
This zone of negation moves with you and
lasts as long as you continue to concentrate.
The silence effect is not
dispelled but simply held in abeyance; it remains in effect outside the area of
the joyful noise effect.
Necromancy
Level: Druid 3, sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
Invisible destructive energy springs
silently forth from you, instantly destroying all natural plant life in the
area and leaving a path of ash in its wake.
Fey, vermin, plants and plant creatures,
and animals caught in the area take 1d10 points of negative energy damage per
caster level (maximum 10d10).
Material Component: A pinch of ash from a burnt plant.
Transmutation
Level: Druid 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living nonplant creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes
Spitting, you curse the creature,
knowing that in days it will be either dead or just another weed. As you watch,
its body becomes more rigid, and the first whorls of wood grain can be seen on
its skin.
The creature targeted by this spell
immediately takes 1d6 points of Dexterity drain. This drain manifests as a
hardening of the limbs and skin as the victim’s flesh slowly turns to wood.
Each day that passes, the victim takes an
additional 1d6 points of Dexterity drain.
Even if drained points are restored
(through restoration, for example), the target creature still
takes Dexterity drain each day until the spell is lifted. Once a victim of jungle’s rapture is drained to 0 Dexterity, it immediately
transforms into a normal plant of the same size as its original body. Aside
from radiating an aura of transmutation magic, the plant is a normal plant with
no Intelligence, Wisdom, or Charisma scores.
Jungle’s rapture is a curse, and as such it cannot be
dispelled. It can be removed with a break enchantment, limited wish, miracle, or wish spell. Remove curse works only if the caster level of that
spell is equal to or higher than your caster level at the time you cast jungle’s rapture.