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Once a dwarven city, this fortress houses 36,000 humans, most descended from refugees of Ascalhorn. Sundabar is the northeastern-most post of civilization, serving as a base for explorers, adventurers, and prospectors around the Fork. The Lords’ Alliance and temples of Helm sponsor the 2,000-man veteran army.

Sundabar has huge, guarded granary caverns and deep wells below the city. Sundabar trades with the dwarven Citadel Adbar, Everlund, and Silverymoon. The city also trades below the surface, with dwarves from a part of the Underdark called Fardrimm. Sundabarian merchants are the exclusive dealers in the surface world for many dwarven products.

Sundabar has a reputation for excellent artisans. The woodworkers of Sundabar make carved furniture, musical instruments, and handsome and durable travel chests. Sundabar also exports long clay pipes and caltrops.

Sundabar is a city of stone, a frowning fortress with little to delight the eye and less welcome for the sightseer. Slick ways and excessive curiosity are looked upon with disfavor. Strangers who poke about are apt to be questioned by the city soldiers. They take suspicious people to the Hall of Vigilance or the Hall of Everlasting Justice. There, priests use detect lie spells during questioning.

The city is circular, with double walls. There’s a moat between them, rumored to be stocked with man-eating eels. Most of Sundabar’s famous woodcrafters are located in the city’s central Circle, a huge open space surrounding the Master’s Hall. Caravans form in it, and it’s kept clear to give shepherds a place to drive stock in the event of attack. The Hall bristles with catapults and heavy crossbow guns. If the outer parts of the city are invaded, survivors retreat to the Hall and slaughter attackers crossing the open space of the Circle.