| Mere
of Dead Men |
|
A vast salt swamp stretches along the Sword Coast shore over 100 miles, reaching a width of 30 miles at its greatest extent. Its a desolate, insect-ridden place seldom visited by civilized races and home to a variety of fell creatures. The Mere has grown in recent memory, swallowing several farms and holdings along the road, and its now avoided by all but crazed adventurers equipped with water-breathing magic and looking for battle practice.
Several rich castles and manor houses stand flooded in the Mere, with only spires and battlements showing above the dark waters. Sunken riches and powerful magic guarded by evil creatures await those mighty enough to take it. Khelben ihBlackstaffln Arunsun advises adventurers that some of these flooded places (Castle Naerytar, Holk House, Mornhaven Towers, and Wolfhill House) have their own wards. These allow certain spells to be cast at double strength, and other spells are negated. These effects are discovered by trial, for all relevant records are lost.
The Mere gained its name when thousands of men were slain by orc hordes striking south from present-day Triboar and east across the Stone Bridge and Ironford. The orcs pursued the men westward between the coastal peaks and slaughtered the human army as it was forced back into the icy waves. Travelers on the High Road skirting the Mere to the east often travel for three days and nights without stopping to avoid camping near here. Will o wisps bobbing over the water are common night sights on this stretch of road. Legends speak of floating islands, eerie pools of magical origin, lizard men commanded by liches, a penanggalan of monstrous size, and other fantastic creatures often used to scare children and entice adventurers. More recent tales come from a brave few that ventured into the dark waters of the swamp that mention dark tentacles of gargantuan proportions, yuan-ti slavers, temples to inhuman gods, giant leeches with bullywug riders, and a will o wisp of monstrous size that pulsed with black energy.
One madmans ravings about a black wyrm have gone mostly ignored, save by his host, Blackrabbas Khuulthund, the Waterdhavian sage who now acts as the mans guardian. Blackrabbas believes this ihblackened wyrm that charmed the plants and darkened the air before himlr could be the long-lost black dragon Chardansearavitriol. Two rare elven historical texts in Blackrabbass possession refer to the dragons legendary name of ifEbondeath,li a beast not seen on the Sword Coast since Ahghairons youth. Few folk are moved to investigate the dark, scum-coated waters of the Mere to learn the truth for themselves.