| Kheldell |
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Most folk in the North never hear of this quiet place, and it's their loss. Kheldell's a logging village on the edge of Westwood, tucked in the Spires' foothills. Its link to the outside world is a trail through the rolling hills known as Kheldell Path. The village is a cluster of log homes surrounding a sawmill. Fifty folk live in the village, and 20 more work the woods. They're led by Ghelkyn, a wizard who levitates logs while the lumberjacks maneuver them to horse teams that drag them to the mill along winding trails. After the wood is milled, carts or sledges take the wood to market in Red Larch.
Ghelkyn avoids the wrath of treants and satyrs in Westwood by working with three druids dwelling nearby, cutting only where they direct. The folk of Kheldell plant more trees than they cut, slowly extending the forest under the direction of the druids of the Dusk Circle. Kheldell has no single one ruler; all decisions are by consensus. However, the people with the most influence are Ghelkyn and a woman named Shala Thaeral, the Voice of the Circle. Kheldell is a place recommended for resting or hiding. It's too small for an inn, so visitors sleep on the tavern's back porch. Visitors who bring donations to Silvanus or Mielikki, and who agree not to cut or burn wood during their stay, can camp in one of the moss-floored glades maintained by the druids.
Places of Interest
The Stag at Rest:
This dark, low-ceilinged tavern is run by a heavy, gray-haired woman known as
Delgara the Slim, an expert with a cleaver. It has a flagstone floor, rough-hewn
furniture, and a quiet atmosphere. After a day's work, the townsfolk are too
tired for more than a tankard and chat before stumbling home to bed; gossip
of the world outside is eagerly welcomed. The folk of Kheldell like to hear
about the lawlessness and debauchery of Waterdeep.