| Everlund |
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Everlund is a walled city of 12,000 humans, elves, half-elves, and halflings, with a scattering of other races. The city’s tolerant of peoples, races, and religions - well befitting a caravan trading center. Everlund is the home base of many caravan masters, guides, hunters, mercenaries, and Harpers. The standing army of 2,000 diligently seeks out orcs, goblins, bugbears, trolls, and other monsters of the wilderlands. Another 250 can be called upon in times of need. Everlunians are known to defend their city fiercely and are as wise in the ways of the wilds as any Uthgardt.
The inns and taverns of Everlund are on its outskirts near the wall, and the center of the city is quiet at night - a place where lovers and plotters walk and talk. Homes and shops rise out of the greenery in pleasant little clumps. The city is rumored to deal in plunder obtained from bazaars in the orc Citadel of Many Arrows.
There’s plenty of space for children to play. The lanes curve and meander, but it’s hard to stay lost for long: broad, straight caravan roads cut through this pleasant scenery like the spokes of a wheel. Everlund is a beautiful city, with a lot of trees and grassy space. The city has five gates: Bridge Gate, Upriver Gate, Mountain Gate, Silvermoon Gate, and Downriver Gate.