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South of the Evermoors, the trail from Dead Horse Ford meets the trail that links Yartar and Everlund. The two trails converge in an area of lightly wooded, rolling hills. The exact spot is marked by a cairn of weathered and lichen-covered orc skulls that commemorates the long ago slaughter of a horde here.

Overlooking this point is a hogback ridge, topped by a low, massive fieldstone inn and its stables. This isolated inn bears the name Calling Horns. It takes its name from a battle that took place nearby, long ago. During this legendary battle, humans and dwarves united to defeat the last real troll army.

The inn has a slate roof and very thick stone walls. Cellars, kitchens, and a lower floor of rooms are dug into the south face of the ridge. The rooms of the inn are arranged in a single row. The doors of the rooms all open onto a single wide passage. The passage wall opposite the doors is broken only by a series of arrow-slit windows. The watchtower at the inn's eastern end overlooks the stables.A large feasting hall lies at the west end, with meeting rooms and grand suites let into the hill below it. Furnishings are sparse, but of the best taste and quality. Magical driftlights dispel the gloom of the belowground areas. The luminance of these flying spheres of radiance is controlled by your will. They can even be made to trail after you like a faithful dog.

Rooms go for 4 sp to 4 gp per night, depending on its size. This includes three meals and unlimited watered ale and iced well-water. Meals consist of rolls, greens, and cold meat or fish at highsun, and stew in the evening.Beer is sold by the tankard for 3 cp each. You can choose between a nutty-tasting ale and a very dark, strong-tasting stout, both brewed at the inn. Other drinks are sold by the bottle for 1 sp and up, with a good selection of zzar, sherries, and wines. Those wanting the "grand evenfeast" can pay 1 gp extra each night to gorge themselves on roast oxen, boar, venison, turkey and wildfowl soup, spiced greens, and potatoes flamed in sherry. When the hunting is good, this is supplemented by spits of seared pheasant, quail, grouse, or other wildfowl. Tosker has a staff of three old, sharp-witted and sharp-tongued women, and a dozen young maids. All are equally at home in the kitchens or the stables, or out with a sword or bow, slaying orc raiders with cool efficiency.