PLOT IN A VERY TINY NUTSHELL
Follow the module links to drill down to more detail.
- Party commissioned by Gaard (along with several other parties) to take blue stones from Neverwinter to Silverymoon. Stones later turn out to be fairly worthless Chalcedony from Vassa – seemingly nothing special. Gaard also later turns up dead, drained of blood. Their party was the only one to survive the journey. All a big Mystery!
- On route to Silverymoon, party get kidnapped by Ogre-mage led orcs, and learn about ancient Netherese prophesy that involves a barbarian lass named Soggrin – her son would regain the power of the ancient Netherese. Xred (the mad Ogre-mage) had stolen Soggrin (and her Zhent guards Von Fedel and Blondung) from Manshoon in a futile attempt to take advantage of his own interpretation of the prophesy. The party escape when the local banshee named Agatha comes wailing, killing Xred and his orcs. They survive through the actions of the slightly mad Von Fedel.
- In Triboar, they are joined by new PCs – Larz and Merrell, also on route to Silverymoon. Blue stones are stolen by a halfling thief. Von Fedel again saves the group by raising zombies to help defeat some bandits.
- When recovering the blue stones, the party stumble across hidden temple to Gargauth, defeat evil priest and his hob-goblin allies. Von Fedel proves himself to be both evil and mad and leaves the group, only to follow and continue to secretly help save their lives when they are later attacked by barbarians.
- Manshoon turns up on his dragon, and takes Soggrin back. Von Fedel reappears, wanting to rejoin the Zhentarim, but Manshoon snubs him and leaves. Some Dragon Cultists turn up (having seen the dragon). They pump the party for info, and then try to kill them. The party are saved by the sudden appearance of some strange draconian type weird creatures - that silently kill the cultists, take one of their rings and then leave. Another big mystery!
- At Nesmé, group take experimental gnome boat up-river towards Silverymoon. Attack by a "sea-monster" wrecks boat and strands them on the trollmoors. Fleeing ambush by vengance seeking barbarians, party stumble across lost dwarf-hold and vow to return to it to plunder it.
- Party continue to Silverymoon, where they find the truth about the blue stones. Balnor leaves party, and the party go back to Kheizar Dalan along with Larz’s cousin Dorn and the Luckbringer Vaslin to loot it. They discover it’s downfall was due to the dwarves having been corrupted by Gargauth centuries before. Coincidence? Party defeat undead Gargauth priest named Torus and his undead zombies and skeletons. They also encounter a dragon ghost that commands them to wreak its revenge on Sammasster. Another Mystery! - Who is Sammasster?
MODULE ZERO - Introductions
MODULE ONE - Silverymoon - "Out of the Frying Pan, into the Fire"
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MODULE TWO
- Moonwood
- Back in Silverymoon, party awake a few days later to find themselves with the sigylls on their arms and a desire to head north… Lady Alustriel tells them that the first of the sigylls is that of a reclusive mage called Ssessibil Istahvar who lives in the Lonely Tower, north east of the Moonwood. The second is of a wizardess named Gwath… (no location known).
- The party resist the sigylls and head for the Herald’s Holdfast to do some research… They find Von Fedel’s “lair” (he had left the party earlier, and had been dogging their steps ever since), and fail to kill him, but do manage to kill his charmed Halfling side-kick. Serena dies. Milo and Blondung spend some time in the Herald’s Holdfast and learn some extra bits about the Sigylls
- The party head off for Quaervarr and decide to go through the Moonwood rather than around it on their journey towards the Lonely Tower. They hear about “the People of the Black Blood” – a group of Malarites and werewolves.
- In the Moonwood, the party find an island, on which they recover the Mask of Nabanion - an anti-Malar artifact. They also encounter the Malrite Werewolves and, with the help of the Mask, defeat them. They meet the Suddersbedr and eventually exit the woods.
- They exit the Moonwood and arrive at near to the Lonely Tower, where they meet Ssessibil's Knights of the Tantram Lion, and then subsequently meet Ssessibil himself at Beorunna's Well, where he appears to be a powerful priest of Torm. His sigyll disappears from their arms! They find out more info about the other sigylls - Gwath (necromancer of the Zhentarim and double agent of the Dragon Cult who operates from a secret dungeon somewhere in Daggerdale), Xarth Kistar (a priest of Bane in Zhentil Keep as well as triple agent of the Dragon Cult), Azimer (an insane lich who abides in the ruins of the 6 Tyryl Towers school of magic in Myth Drannor), Harbet Gall (a renegade high priest of Malar the Beastlord who also was and perhaps still is a Keeper of the Secret Hoard with the Dragon Cult and can be found in the Great Dale). The last symbol he didn't recognise. He also did a divination for the party.
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MODULE THREE
- Backlands
- Not being pressured by the sigils for a change, the party pass through Citadel Felbarr, where they vollenteer to help kill an undead beastie in the dungeons - Herod and Larz die. The group continue to Sundabar, defeating orcs and giants on route.
