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Lucretia visits the Silver Scroll again

Luc stops by the Silver Scroll, where Xara is shocked to see the tattoos. She looks at him in a combination of horror and awe, worried about what has befallen the warrior. She can offer no new insights into the cause of the tattoos or what they might mean. She is interested in the vial of what Lucretia thinks might be the powerful sleep venom however, and goes as far as casting a spell from a scroll over the vial.
Satisfied, she offers Luc 200 gp for the vial.

Herod visits Phlamryn the blacksmith

Herod heads off towards his friend the blacksmith to finish off the last of the repairs to the sets of armour he had been working on, and to say his farewells to the man who had so kindly lent him use of his forge.
As he worked at the forge, again he was struck by how primitive and backward it seemed when compared to the beauty and power of the Rose Forge in Kheizar Dalan.

Larz sells stuff to the dwarves at the Palace and Luc gets some more stuff identified.

Larz, joined by Luc (and anyone else?) return later to the palace, this time lugging the sack of holding and it's somewhat reduced contents.

Once there, Luc, after waiting around for a while, gets seen briefly by Alustriel, who places him in the hands of a lesser mage, who is carrying a number of scrolls. Reading some of the scrolls over the items to be identified, the following information is discovered:-

1) The five foot by eight foot rug was originally elven, and has an elven command word to it - "ALAGATHRA" - which, when the rug is rolled out flat, will cause it to become rock hard, and levitate to 3 feet off the floor, where it can then be pulled around (similar to "Tenser's Floating Disk" spell.) The mage is not sure how much weight it will carry, but in experimenting, it bore Lucretia and the mage's weight easily, and didn't move even when the mage jumped up and down on it whilst it was floating.

2) The statue of the dwarf has a minor enchantment on it which, when the wires are plucked on it in a certain order, will cause soothing music to be emitted, performing the equivalent of a "calm chaos" spell, and generally being restful and pleasing to the ear on all who hear it.

3) The umber hulk can be summoned by saying "Hurakrin" (old dwarvish for "way through" or "passage") three times whilst holding it. It then transforms into a full sized umber-hulk. The creature is peaceful, and will dig where directed, responding to simple commands such as dig, up, down, left, right, stop.

It can still confuse the person invoking it, if the person doesn't take precautions (not looking directly at it, potion of clear thought etc) It will not attack people though unless attacked itself.

It is banished by saying "olraugh" - again, old dwarvish words literally meaning "magic ending".

It can only be invoked once a day, and for a maximum of 1 hour.

Larz also meets again with some of the dwarven clerics from Citadel Adbar, and spends some time discussing things with them. They have performed a "speak with dead" to the spirit of the deceased, and decided NOT to bring the dwarf back to life. They did however gain some more information about how Kheizar Dalan fell, and it is all to do with the master Weaponsmith, who came from outside the clan, and was the one who built the Rose Forge. The courier had witnessed sacrifices at the forge which had explained a little about the corruption of the dwarves of Kheizar Dalan, and been killed for seeing it. Larz relates this later to the group.

Larz also offers to sell the statue, some of the non-magical suits of armour & weapons, and the enchanted dwarven forge tools. Bruenor and the other members of the expedition grumble a little at the fact that they were not the ones to discover the treasures of the lost dwarf hold, but accept that they have no stronger claim to ownership, and thus it is quite fair that the Unknowns have the right to sell the treasures.
There is some interest amongst the group, and all the items are sold, although as they had not come prepared to make expensive purchases, the dwarves do not have the means to pay for the items. Negotiations are held with the palace chancellor, and in the light of the sigils of binding that the Unknowns are afflicted with, an agreement is reached so that the funds can be made available through a loan.

A grinning Larz returns with Lucretia, bearing a heavy purse, having sold between them:

Dorn gets his armour back from the re-fitters

Dorn heads off to the armourer where he had previously deposited one of the suits of plate mail, spending several hours there as he goes through the final fitting. The work done to make the armour wearable cost 50gp.

Milo visits the new Ilmater Shrine

Armed with information about the money lender, Milo returns to the widow and her son who are leading the efforts to establish the shrine of Ilmater in Silverymoon. After spending more time with the sick and injured, whose own problems often seemed to outweigh the moving sigils on Milo's arms, Milo returns to the inn, wondering what information the others would have found at the Vault of the Sages.

Ceely practices with her new harpoon

Meanwhile, Ceely returns to Helmers Wall, to have another afternoon practicing with her new harpoon and her short sword. She gains a fair bit of attention from the sigils on her arms, but doesn't discuss it much, concentrating her efforts on her weapons skills instead. She too returns to the inn, relaxing in the bath first before finally meeting the others in the main common room again.