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THE FIRST NIGHT OF NIGHTMARES

The discussion peters out, and the group slowly disband, with the two dwarves, Balnor and Lucretia being the final ones to make their way to bed. Too drunk to leave, Balnor ends up crashing on Lucretia's floor, much to Serena's frustration, and Dorn dosses down with Larz. Milo shares with Ceely, and Merrell shares with Cleo. Yvandel and Yvandel end up sharing together again. Blondung, having organised the rooms, has manoeuvred himself into a single room again.

In the early hours of the morning, the inn is quiet, only disturbed by the creaks of an old building, and the uneasy sleep of it's occupants. Images flit through the dreams of the sleepers, memories merging with fantasy and twisting seamlessly into new images.

Lucretia, with the world spinning, a continuation of his drunkenness that merges the point he fell asleep to the point he started dreaming, finds himself stumbling across the snow, chased by screaming orcs and a mad looking ogre behind. A bodiless voice commands him to not to touch the books, and he spins to find himself in a library. Sitting behind a desk is Gaard, but the ancient mage is dead, his lifeless eyes looking out of bloodless skin. Something grabs him by the wrists, and he struggles to free himself from his unseen opponent, before ripping himself free, his arms stinging from the strong grip. He spins again, but all goes dark, and he can just sense movement in the darkness, the swish of scimitars through the air and the almost silent footsteps of the agile drow. A sudden flare of heat causes Luc to raise his arms in front of his face, and light returns as he is engulfed in fire, his arms burning. As the fire dissipates, he sees a laughing gnome wielding a portable flame thrower, Repeating "You'vedeservedit!You'vedeservedit!", before a monstrous head rises above the gnome and suddenly engulfs him. Time seems to slow for Lucretia, as a chill settles through him, and he feels like he is suddenly drowning in the cold cold water of a black pool. Unseen hands pull at his feet, and an image of Torus appears above him, peering down as the water in the pool begins to swirl. A ghost like dragon appears above him as he spins around the pool, being sucked and pulled deeper into it's depths as the dragon commands him to revenge it. Torus crumbles to dust, which falls into the water, turning all the water to dust. Suddenly Lucretia is choking on dust instead, no longer being pulled down by hands, but by the weight of gold spilling out of every pocket. As if falling out the bottom of a cloud, Lucretia finds himself falling, the wind ripping a scream from his lips as he falls down towards the landscape far below, towards a dark and evil moor. Even as he falls, he can see the trolls moving towards where he will fall. Milo appears next to him, seemingly unruffled by their rapid approach towards the ground, and calmly calls out "Enjoy more Longsaddle Beef!" Fireballs zip from the end of his staff, flashing down ahead of them and engulfing the trolls. Milo turns to Lucretia and grins, blowing him a kiss and winking as he turns into Serena, who turns into Vaslin, before turning into Larz. Feeling as though he were still falling, Lucretia finds himself again walking the corridors of Kheizar Dalan. With his bastard sword in his hand, he finds himself smashing zombies and skeletons, who just don't stop coming out of the fog. His sword is wrenched from his grip, and his arms are grabbed by a skeleton, it's bony fingers digging into the flesh. Herod appears, his holy symbol blazing like fire, and the undead fall away, apart from the skeleton's arms, which remain tightly gripped on his forearms. Herod turns into Balnor, with a burning torch in hand. "Stand still, this might hurt!" he says, with a grin, as he applies the burning torch to Luc's forearms to make the skeletal hands drop free. With his arms stinging, Lucretia falls over to cool his arms in the cold snow. Hearing a roar, he looks up to see a giant Von Fedel battling an even bigger Merrell, the two of them bashing at each other, but using people as their weapons! He struggles to his feet, only to have Von Fedel turn and grab him by his arms, nearly pulling them from the sockets as he is flung towards Merrell like a rag doll. Merrell turns into Cleo, then Ceely, before finally Serena again, who catches him and cradles him in her arms like a baby. With Serena rocking him gently, the dream slowly fades, leaving only an aching in his arms, and a cold chill to his whole body, which remains till he wakes, Serena still holding him. Snoring from the other side of the room indicates that Balnor is still there, the young acolyte of Tymora still sleeping off the effects of over indulgence the night before.

***

Serena, having been disturbed when Lucretia and Balnor finally tip-toed into the room, struggled to get to sleep for a long time, her anger over Lucretia's drunkenness and Balnor's presence in the room keeping her awake. Finally, as Balnor starts to snore, and with Lucretia on the bed beside her twitching in his sleep somewhat, she too drifts into a dream. At first, she dreams of the warrior Locar, feeling his hands massaging her shoulders. His hands move over her shoulders in strong easy movements, before running down her arms and suddenly gripping her painfully around the wrists. A voice in her ear mutters something arcane, a spell of some sort perhaps, and a bolt of lightning leaps down from the sky above, slamming into the ground next to her. Deafened, everything goes completely silent, and she turns around to see Lucretia, his mouth moving as he shouts angrily at her. Suddenly, he jerks, and a clawed emaciated hand erupts from his chest, clutching his still beating heart. As Lucretia collapses to one side, Torus, appears behind him, pulling his arm free and still holding the bloody heart. Serena glances down, to see that Lucretia has become Vaslin. Looking back to Torus, she finds that he has become the drow priestess, who hurls something invisible at her, burning her arms as she raises them to protect her face. There is a flash of light, and then all goes dark and cold - almost as if she were dead. Slowly, light returns and she hears a creepy noise, an evil laugh - Von Fedel! She is in a long corridor, lit by light globes in the ceiling which disappear into the distance. Dwarven runes glow in a wall nearby, and she turns to see a giant Von Fedel using Yvandel's dead body as a puppet. The evil priest reaches out a giant hand to grab at Serena, and she turns to run down the corridor, feeling the hand just behind her about to grab her! Suddenly, she spots a door and pulls her way through it, only to find herself in a room with large numbers of undead. Naked and unarmed, she jerks open another door and runs through that one. In this room, she finds herself facing an draconian creature, short stubby wings sprout from it's back, and it's face has draconic features, but the body is orc sized. She lashes out at it, punching with both fists, only to have it explode into acid, which splashes over her hands and wrists. With the acrid smell still in her nose, she leaps over the pool, suddenly flying like a bird. Zooming through the air, she swoops down a tall snow covered mountain side, before seeing a large cave, in the entrance of which she can see the glitter of gold. Alighting next to the entrance she stoops to pick up a piece, which she puts in a pocket. A roar sounds from the cave and a huge red dragon appears, but it fades into a ghost as it comes into the day-light. Stumbling backwards away from it, Serena trips over the edge of a cliff, and falls, she to tries to fly again, but the coin in her pocket weighs her down too much and the ground below approaches rapidly. A Pegasus catches her and she finds herself flying again. "That was lucky" she says to herself, only to have the Pegasus look around and say "Crap happens" before bucking her off. Again, she falls, this time only a short way, falling into a large thorny bush. The wiry branches of the bush uncurl and wrap themselves around her, pulling at her arms as she struggles to escape the bush, their sharp thorns piercing her skin and sucking her blood. A feeling of sleepiness overcomes her, and she plunges down into senseless darkness. Later, a more pleasant dream involving an enlarged Lucretia, and she finally opens her eyes, finding herself cuddled up against the warrior, who is shivering a little. Snoring from the other side of the room indicates that Balnor is still there, the young acolyte of Tymora still sleeping off the effects of over indulgence the night before.

***

Cleo, after staying up late with Merrell in their shared room, finally gives way to the call of sleep. In her dream, she is a little girl again, chasing Stormy the cat across the fields near her home. Reaching the copse of trees at the edge of their farm, a shudder goes through her, as part of her remembers what happens next. Still following the cat, she crawls after it into an old hollow tree-trunk, trying to squeeze through the narrow tunnel, before becoming stuck. Panic runs through her, memories of her childhood ordeal flooding back. Behind her she can hear something moving, but the space is too narrow to turn, and she can't see the source of the noise, but knows it is something horrific. Stormy returns to her, but he moves in a jerky fashion, and has maggots crawling all over him. The undead cat rubs up against her arm, and the maggots wriggle and squirm onto her flesh, making her thrash to get rid of them. The tree-trunk turns to a stone crawl-space, with a million tons of rock above her head, crushing the life out of her. Suddenly, Balnor rips away the stone covering and holds out his hand to help her to her feet. As she moves to take it, she sees the horrific branding on his hand - the image of the dark sun that Von Fedel had seared there with his holy symbol. Grabbing her right hand, he pulls her to her feet and she looks up at his face, to find Merrell standing there instead. Torus steps out from behind Merrell, and Merrell puts his arm over the taut emaciated shoulders of the undead, smiling in friendship. Torus grins, his teeth showing black and decayed in his lip-less mouth, and he reaches out a hand, gripping Cleo's left hand, Merrell still holding her right. His grip is ice cold, numbing her hand, and she tries to pull away from both of them, but they are both too strong. Anger builds up in her, and she kicks out, pushing herself into a blinding rage. As the red fog fades, she finds herself standing over Merrell's dead body, and she falls to her knees, crying over what she has done. Her tears pool on the ground, making a puddle, which expands to become a pool. Merrell's body is pulled away from her by bodiless hands, and she finds herself short of breath as she struggles to the surface of the ice cold water. Gold glitters below and the cave above glows red from something large floating above the surface of the water. Afraid to go up, but running out of breath, she breaks the surface, only to find herself standing and facing two oriental warriors, who throw sharp pointed stars at her in quick succession. She flings up her arms to protect her face, and is hit by several, knocking her back. Gasping in pain, she rips one out and throws it back, the shuriken striking one of the warriors in the throat. He staggers, then suddenly goes grey, turning to stone. Laughter comes from all around, and she spins to find no-one there. The disembodied laughter continues from all directions, and she continues to spin first one way then another, searching for who is mocking her, but seeing no-one. Finally, the laughter cuts out, and an unearthly wail that hurts her ears starts. The piercing noise cuts right to her soul, and she feels like her head will burst, but a loud barking breaks through it, and she sees Dodger dart forward. Looking ahead, she sees the banshee Agatha. Dodger leaps and bites at Agatha's throat, cutting the painful wail short, and causing Agatha to vanish in a puff of smoke. As the smoke clears, Yvandel, sitting on the lap of his enlarged puppet, turns to look at her, moving woodenly, his mouth opening and closing silently as the two faced puppet above laughs. The images slide off to her right, and as she tries to turn to catch up with them, they move faster and faster, before she is spinning as well, a moment later, dizzy and disorientated, she falls over, waking suddenly to find herself all tangled in the bedclothes and lying on the floor at the side of the bed.

***

Merrell falls asleep slightly before Cleo, and has pleasant dreams of carving wooden rings for a while, before his dreams also turn dark and sinister. A small dwarf batters remorselessly at his knees as he struggles to remember the words to a spell. As he finally remembers the words, the spell back-fires, and instead of fire emerging from his finger-tips, it simply catches his sleeves alight! Ripping his robe off, he jumps up and down on the dwarf, who turns to dust under his feet, and a sharp pain in his chest makes him look down at himself. Over his heart, he can see the heart shaped broach pulsing as if it was his own heart beating. Blood oozes from where the broken horn pierces it, and he shudders as it's magic works on his battered knees, restoring them whole. A figure flits past the corner of his eye, and he turns to try to see who it is, pointing a bone wand. Lightning flares from the end of the wand, and as he blinks away the after image, he sees Cleo's smoking and still twitching body sprawled on the floor of the cave. Shaggy figures emerge from the darkness all around as he gathers her body to him, and he blasts them again and again with the wand, but there are too many of them. One of them finally gets close enough, grabbing his right arm and yanking it and the wand wide as another grabs his left arm. Their sharp claws dig in as he tries to pull free, but they are too strong, and he is stretched wide. A feeling of helplessness overcomes him as he sees the Zhent mage who had kidnapped Aran, approach with her struggling in front of him. Merrell can do nothing but watch as she is killed in front of him, and he is wracked with guilt and grief as again he looses her. The Zhent opens up a portal, just as he had done in Cormyr, but this time Merrell doesn't get a chance to follow, his arms weighed down on either side by large sacks, and he stumbles forward and down to his knees, the bags clinking as they hit the floor. Wriggling, he pulls his arms free, but the portal has closed, and he cannot follow. In despair, he turns, to see trolls closing in, the sickly sweet stink of the Evermoors suddenly strong in his nostrils. Again, he tries to think of the right arcane words to invoke spells of fire, but the words stick in his throat. A horse leaps over him, it's rider chopping about at the trolls in wild abandon with a bastard sword, cutting them down like they were made of straw. For a while, his heart soars as he sees the enemy laid low, but the trolls who had fallen, rise again. Hewn limbs crawl their way to the bodies and re-attach, or claw at the warrior's ankles. Soon, as many enemies as there had been before have risen again and the warrior is sorely pressed, his arms obviously weakening from the onslaught. Pulling himself together, Merrell incants a spell of fire, blasting the trolls one by one, each one turning to ash within a moment. As the last troll dies, Merrell turns to the warrior, only to find that the man has no face, all the features blank in a smooth expanse of flesh. Horrified, he walks backwards, tripping over something unseen and falling into deep cold water. Something, weeds or the like, gets tangled around his legs, and he starts to drown, the surface of the water only inches above him. Panicked, he struggles to free himself, only succeeding in getting himself more and more tangled, before finally he looses all energy, and his body goes limp, floating in the water. No longer breathing, but still aware, he can do nothing but watch as he sinks towards darkness. He hears someone or something commanding him to return, but he has no energy, and can do nothing to respond. As he sinks further, he passes a shape in the water, dully registering it to be the giant head of a dragon. The dragon's eyes seem to follow him as he sinks further, before the maw suddenly opens, and clamps down around him, clamping his arms to his sides. There is a wrenching feeling, and suddenly he can breath again. He opens his eyes, wondering what the sudden thump was, and realises he is lying on his bed, uncovered and Cleo is tangled up in the covers on the floor on the far side of the bed.

***

Milo and Ceely also spent some time alone together in their shared room before falling asleep. For Milo, dreams were slow to come, and certainly peaceful to start with. It was not to last however, as he found himself in the middle of a camp site, sleepers all around, and only him on watch. A figure enters the firelight, and strides to the first sleeper, pulling a dagger, which it uses to slit the sleeper's throat. Shocked, Milo tries to yell out a warning as the dagger is first drawn, but nothing comes out. The assassin moves to the second body, and again, Milo tries to warn, but fails. Pulling his mancatcher out, Milo charges across, using the weapon to pin the man. Another assassin appears out of the darkness, and heads to a third sleeper. Dropping the man catcher, Milo grabs up his staff, and rushes to put himself in between the second assassin and the sleeper. Defending the innocent sleeper, Milo whirls his staff, the iron shod wood catching the assassin in the temple and killing him dead. As Milo berates himself for taking another's life, the first assassin breaks free from the mancatcher's spring loaded jaws, and calmly stalks over to another sleeper, cutting another throat. Milo's guilt is multiplied as he surges to his feet, staff in hand again. Again, he strikes the assassin dead, only to turn and see that the other assassin he had thought he had killed, has risen again, and is moving towards another sleeper. Rushing between the two assassin's Milo struggles to defend the sleepers, and fighting a loosing battle, they are all slowly killed. Finally, the two assassin's turn on Milo, and stalk him. This time, his blows don't seem to effect them, and their forms turn and twist into the unnatural Vermen. Chains appear around their necks, and Yvandel appears holding the other end of the chain. Backing away from them, Milo turns and runs, his heart hammering in his chest. Glancing over his shoulder, he stumbles, before running into someone. He turns back to find himself face to face with a woman, who twists a strange looking gold ring on her finger and smiles at him before her expression turns hard, and she yells out some command. Immediately, his arms are grabbed on each side, and he is stretched out wide. There is a snapping sound, and first one arm, and then the other is broken by the two powerful warriors holding him. The woman laughs, turning into Serena, then Cleo, then finally Ceely, who merely sniggers. "Hold me!" she says, laughing at his broken arms again. Anger surges in his breast, before being suppressed by a sense of calm. "Let me heal you!" he hears another voice, and turning, sees Merrell holding one hand to his chest, and placing another hand on Milo's head. His arms smart as the skin grows taut over the bones, and for a moment, he sees red marks appear all over them, shifting. The pain fades, as it always does for him, and his arms return to their normal look. Merrell and Ceely have disappeared as he looks up, and he finds himself totally alone. But not alone. In the darkness beyond his vision, is a presence, a terrible presence of power and foreboding. Fear runs through him, making his legs quiver, but he grasps at his holy symbol to draw courage from it's strength. To his horror, the holy symbol crumbles under his fingers, and his faith starts to crumble under the onslaught of fear. Digging in another pocket, he tries to pull out another holy symbol, but it turns out to be a gold piece instead. He shudders and hurls the piece into the darkness, towards the presence, which vanishes, leaving him alone again in the darkness. For a long time, there is silence, and then there is a scream, a real scream, which brings him awake. Next to him, Ceely writhes on the bed. Placing a hand on her forehead, he calls to her, trying to bring her out of her own nightmare.

***

Ceely falls asleep marginally after Milo, and initially dreams a reoccurring dream for her - sailing on the ocean, the Sword Coast just in sight to the east, and the sun shining, he half-brothers smiling at her as they draw in the nets. But the nets are heavy, something larger than fish seems to be in them, and as they pull them aboard, they find that there are dead bodies in the nets, bodies that twitch and start to move. Throwing the nets off, the zombies attack, throwing her brothers into the water, where a dragon rises above the water, only to snap down on them and eat them. Ceely rushes forward, using her harpoon to attack the zombies, thrusting it again and again into them, but they don't die, and just keep on clawing at her. Soon she is bleeding from several wounds, her arms and shoulders ache, dripping blood, and she has been pushed back right to the stern of the boat. With no-where left to go, she turns and dives into the water, only to find herself swimming deep deep into the dark waters. Something glitters far below her, but she has no breath, and cannot go to see what it is. Swimming desperately for the surface, it seems fathoms away, and her lungs feel like they are bursting. With a sharp pain in her chest, she finally breaks the surface, only to find that the world has turned upside down, and her head is still under water! She begins to thrash, trying to get her head above water, before finally taking a breath. Even though she knows she is still under water, she appears to be able to breath. The panic lessens slightly, but not hugely, as she sees orange striped fish swimming towards her - butcher fish. Seeing a tree-trunk floating in the water next to her, she scrambles on to it, only to find herself on a wide branch in a tall tree. A pair of butcher fish, each one clamped onto her elbows, flap in the air before falling off and taking chunks of her flesh with them. Looking down, vertigo over comes her for a moment, and she nearly falls, but a shaggy creature grabs her arm, it's long arm holding her firmly in a vice like grip. It grins at her, it's fetid breath washing over her and making her gag, before it pulls her towards in to envelope her in a tight embrace. Almost crushed by it's bear like hug, she knees it in the groin, and it lets go, only to turn into Milo, who looks at her shocked, before falling backwards. Behind him, Von Fedel smiles, and she finds herself smiling back, before remembering how evil he is and unsure why some part of her liked him and considered him friendly. Seeing her expression change, Von Fedel mutters something, and Ceely feels herself freeze, unable to catch herself as she tumbles, stiff and off-balance onto the floor. Unable to see behind her, she feels a presence and can see the shadow of Von Fedel, wielding HER harpoon and aiming it towards her back. The shadow moves, the harpoon lifting for the killing blow, and time seems to slow down as the point descends towards her back. Finally, she feels it, pressing against her spin, the point puncturing the skin, and cutting into the muscle next to her spine, pushing through and grating against her back bone. The point, cracking some of the bone, pushes deeper, cutting into her inner organs and pushing through, before finally stretching and then splitting the skin on her stomach. Every inch of the movement she feels, and agony shoots through every part of it. And then the harpoon is pulled backwards, it's barbs ripping at her flesh and muscles on the just as slow return journey, multiplying the pain intensely. As the harpoon finally pulls free, she rolls over, to see Milo standing there. "Don't worry" he says calmly, holding his holy symbol as he places one hand on her head. The pain starts to fade, and she opens her eyes to see Milo staring down at her.

***

Dorn, despite the large quantities of ale he had consumed earlier in the evening, is still fairly steady on his feet when he and Larz finally head for their shared room. Too tired to return to his own home, Larz is happy for him to share the room, and the two cousins settle down to sleep, snoring almost as soon as their heads hit their respective pillows. Almost immediately, Dorn finds himself tramping the halls of Kheizar Dalan, showing various other dwarves, including Bruenor Battlehammer, King Harbromm and even his father the various features of the lost dwarf hold. The halls seem cleaner and the noise of dwarves talking can he heard echoing through out. Descending to the Rose Forge itself, Dorn pauses to allow another dwarf exit the doorway first, noting that the dwarf is hairless, and is in fact the same one that they had found in the sealed casket. He turns to speak with the dwarf, numerous questions on his lips, but the dwarf's skin is bloodless, and his eyes empty. The dead dwarf's lips curl back, exposing fangs, and he lunges forward towards Dorn's neck. Dorn brings his arms up to protect himself, and is thrown backwards, falling into a concealed pit with spikes in it. He lands, several spikes piercing him in places, and he struggles to sit up. From murder holes, cross bow bolts shoot, ricocheting off his armour as he tries to escape. With blood oozing from several holes in his armour, he manages to get to his feet, and climbs from the pit, only to face several zombies. An axe appears in his hands and he lifts it to chop at the first zombie, but the dragon shaped head of the axe twists to look at him and intones "I command you now to wreak my revenge!" The zombies push at him, and he falls again backwards into the pit. The fall seems longer than last time, and any moment, he expects to land, the spikes bursting through his chest, but the top of the pit disappears above him as he falls and falls into darkness, unable to see where he is going, and just a square of light above him getting smaller and smaller. As he falls, he catches glimpses of other things, flying in the darkness. Stirge thump into him, and clamp on, their dagger like beaks finding the holes in his armour to suck his blood. Still falling, he feels weaker, before finally landing, merely winded on a flat surface. Gasping to get his breath back, he looks around, but it is still dark. The stirge have fled, and as he puts a hand out to push himself up, his hand enters ice cold water. Even with infravision, he can barely make out the cave he is in and the pool of water he is lying next to. Rising to his feet, still weak, breathless and bloody, he feels his way around the cave, finding no escape. Unable to climb the smooth walls, he feels trapped, the cave becoming smaller and smaller until he has his feet in the water and can touch the walls on both sides. The water starts to rise, moving up around his legs, groin and then chest, soaking into his beard and chilling him to the bone. Panicked by the rising water, he tries to remove his armour, but there in not enough room, the narrow well he is now in barely allowing him to move his arms past his body, let alone take off heavy armour. As the water rises to his neck, he tries to climb the walls, but they are too slippery, and water splashes in his face as he goes on tip-toes to try to stay clear. As the water goes over his head, the scene above him lightens, and he sees Yvandel, smiling dropping a coin towards him. Some part of him realises he is in the donation fountain at Fortune Hall, but another part knows he must be dreaming, as Larz appears, dipping his hand into the pool and pulling him out. He splutters awake to find himself soaking wet and sitting up on the floor, Larz having just pulled him up. On the floor next to him is the wash basin, lying upside down, and there is a spreading pool of water around him. "Are you all right?" Larz repeats, his own eyes looking haggard and hung over.

***

Herod, sharing a room with Yvandel, also dreams vividly that night. His starts with a dream of battles, the ultimate test in life, where individual prowess can turn the tide of the entire battle. Running heroically across the field, Herod, in full armour is leading the battle, routing the faceless enemy through his valiant actions. But then his axe snaps, and his shield breaks, and the straps on his armour break, causing it to fall to the ground around him. As the enemy turn and charge for him, he realises he is all alone, his companions have deserted him and he has no army. Worse still, he found his muscles wouldn't work, and he was powerless. The enemy he could see more clearly now, undead skeletons who would flee from him if only he could reach his holy symbol, but he couldn't and they didn't, simply drawing slowly closer, until he was surrounded by them, hear the click of their bones as they moved, and feel them brush against him. For once, his well of anger failed him, and a sort of fatalistic gloom overcame him as he waited for them to do something to him. Finally, one of them extended a bony hand, clamping it around Herod's own forearm in a warrior's greeting. Control flooded back to his limbs and, without knowing why, gripped the skeleton's arm back. Soon, Herod was greeting all of the undead warriors in turn, saluting them for their skills even in death. Suddenly, a new one appears, and as Herod grips it's arm, and it grips his, he realises that it is not a skeleton, but Torus, and it's burning eyes bore into his as intense pain goes through his arm. "You can do better than that!" hisses the undead creature, grinning as it's grip tightens harder. Torus starts to turn, turning Herod with him, until the two are spinning, locked together by gaze and arms, the rest of the world blurring as it passes. Suddenly everything jerks to a halt, leaving Herod reeling. Torus has vanished, leaving Herod precariously balanced on a tall pile of gold coins, teetering and just managing to keep his balance. Several feet below him, the coins emerge from a pool of water, like some sort of monetary stalagmite. Finally getting his balance, Herod peers down into the water, trying to see what was there. Something moves, and he realises it is his reflection, but then he sees a larger reddish shape behind him and he turns to try to see it. Loosing his balance at the movement, he tumbles, but never hits the water, instead landing on his feet in heavy mud. Next to him, the mud shifts, and a troll pulls itself free, snapping it's head forward towards Herod's face. Herod raises his arms to defend himself, and howls as the troll takes a chunk out of his fore-arm. In rapid succession, the troll bites again and again, stripping the flesh from first one arm then then other. Amazingly, Herod finds that he can still control his arms, even though they now look more like skeletal arms, torn bloody rags of skin and muscle are all that are left. Strangely, he feels no pain, only horror at what is happening. The troll pauses, licking it's lips and then sinks back to merge with the mud. Herod looking down at his devastated arms shudders, and holds them gingerly in front of him, as he staggers out of the mud. Stumbling forward, he twists as he falls, not wanting to use his arms to catch himself, and awakes with a jerk, lying on his back holding his arms out in front of him.

***

Yvandel, on the other side of the room, is also just waking up, having had his own nightmares. He had dreamt of the stage, appearing before nobles and dignitaries, but his skills had failed him, and he had failed to make them laugh, failed to impress with his puppet, and had had tomatoes thrown at him. The tomatoes had turned into shuriken, and the audience had turned into dragon cultists, some wearing stupid looking dragon masks. Pulling a throwing star from his fore-arm, and another from his shoulder, he had smoothly drawn a small crossbow, firing bolt after bolt into the dragon cultists. The first one exploded into a cloud of acid, the second turned to stone, and the third grew dragon like wings and launched itself towards him. Resorting to magic, Yvandel cast some spells, but all his illusions failed, and the draconian got closer and closer, driving Yvandel back towards something, towards something horrific behind him. Unable to tear his gaze away from what is in front of him, his heart beat wildly as he imagined the horror behind. Finally, his foot hit something, and he stopped, spinning his head around so fast it made his neck crack. Behind him, Cleo's mangled and obviously dead body was being made to dance like some sort of horrific marionette, and to one side, Xred the ogre mage grinned manically at the sight, gesturing with his oversized hands as though pulling the strings. The Draconian suddenly grabbed Yvandel's arms, wrenching them painfully up behind him, and thrusting him bodily forward towards Blondung, who stepped out from behind a pillar. Sneering, Blondung looked at Yvandel in disgust. "Call yourself a mage!" he said sarcastically. Suddenly released from behind, Yvandel staggered forward, and bringing his arms up, gesticulated rapidly as he cast a spell of power. A lightning bolt zapped towards Blondung, but bounced back, blasting Yvandel from his feet. As the after image cleared in his eyes, he saw Cleo and Balnor, laughing at him, before Balnor changed into Merrell, the half-elf lowering his spectacles on his nose so he could peer disdainfully over them. Milo, stepped up to Yvandel's side, putting his arm around the puppeteer. "Don't worry mate!" said the Painbearer in a friendly manner. "It's a dream." Milo was suddenly ripped away from Yvandel, massive red claws plucking him up and hurling his body to one side. "No it'sss not!" hissed a voice both powerful and terrible in one sound. Fear rippled through Yvandel for a moment, before someone tapped him on the shoulder. "Take this to Silverymoon" said Gaard, pressing a pouch of coins into Yvandel's hands. Yvandel looked at Gaard in confusion, as the blood drained from Gaard's face and he collapsed onto his desk. Another pair of hands gripped Yvandel's arms, and Harkel Harpell appeared smiling . "It's all your fault!" he explained, weaving spells to bind Yvandel with magical rope. Yvandel tries to argue, but no words came out and Harkel shook his head. "It's the whipping post for you!" he explained in a friendly tone, wagging his finger but still smiling as the enchanted ropes cut into Yvandel's wrists. Binding Yvandel to a post, Harkel Harpell produced a whip with several snake like heads on the end, and still smiling, started to whip Yvandel, the snake heads biting the puppeteer every time they struck. Soon, Yvandel was writhing in agony, unable to escape the torment. Unable to escape and unable to scream, Yvandel could do nothing, till finally a snake head bit him on the forehead, and he suddenly woke, his head sore from where he had just bumped it on the bedpost.

***

THE SECOND NIGHT OF NIGHTMARES

Settling down to sleep, some more quickly than others, there are varying amounts of trepidation as the adventurer's worry about what dreams might trouble them this night. Those fears are well founded, as further dreams, different, yet similar in terms of the sense of fear, of events beyond control, of being watched, weighed and tested. When the morning comes, the various members of the Unknowns open their eyes with thankfulness that their nightmares are just dreams, and that another sunny day in Silverymoon beckons.